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 Model Convert 
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Hello. I need these models to be converted to sven coop. The converting goes as follows:
crowbar.mdl names = crowbar.mdls... which is actually a knife
9mmhandgun.mdl names = 9mmhandgun.mdl... a glock from paranoia
deagle.mdl names = 357.mdl... deagle from paranoia
9mmar.mdl names = 9mmar.mdl... mp5 from paranoia

Please note that these models are from paranoia, and i would love to use them.

P Models
V Models
Their animations aren't the same. I've tried to do the knife my self, but it actually didn't work.

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Eternityofdarkness


Tue Oct 28, 2008 8:48 pm
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dude the models don't need to be converted
do you know how to use custom models
cause you can just use the those models and replace them during mapping
paranoia is a hl mod and it uses the same p/v model format
those models are were just made for paranoia but can be substitdued for and model in the game

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Sat Nov 01, 2008 12:12 pm
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and the animations will be fucked up
And i dont see why this is in Mapping help

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Sun Nov 02, 2008 10:53 am
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howd the animations be fucked up

the animations are like this
for example

action23- aka attack - made up #
this would be a normal knife attack and would run the action23 animation
NO MATTER WHAT MOD THE GAME IS

action24- secondary attack
this would play the secondary-or right click- attack

if you played the Swiss Cheese Halloween 2003 - or whatever y2k date
it tells you this cuase the hgrunt models don't really have a die animation
so in the console is says
hgrunt model doesn't have animnation for action 342
or something like that
been a while since i last played it

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Sun Nov 02, 2008 4:13 pm
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Well i was gonna use them in my map, but i dont know how to actually make it WORK for sven coop. Paranoia IS a HL mod, but im currently using the models from PARANOIA and the animations are screwed. When ever i attack and hit something, there is no animation.

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Eternityofdarkness


Tue Nov 04, 2008 5:58 pm
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rly
thats wierd
it should work fine
i konw that for paranoia
the source code was modified
but i don't know why theyed mess with model commands
try reinstalling the mod
if not your gonna have to get new models
cuase no one here know shit about modeling
try sven coop forums
there is a section for asking for people to make models for you

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Mon Nov 10, 2008 12:59 pm
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They probably did there weapons from scratch (both the code and the models) which means the anims will be different the hl models and most likely not work correctly.

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Mon Nov 10, 2008 1:05 pm
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In simple terms: differnt firing rates/animations, differnt reloading time, no grenade shot animation, and a lot of other stuff that will screw it up

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Mon Nov 10, 2008 6:00 pm
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Feh, I'll see what im gonna use now....
I KNOW!
RESKINNING HALF-LIFE MODELS WITH THE FREAKIN HLMV!!!!!!!! AND MAKE EM LOOK SOOOO CRAPPY!!!

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Eternityofdarkness


Sat Nov 15, 2008 12:36 pm
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NinjaBunny wrote:
In simple terms: differnt firing rates/animations, differnt reloading time, no grenade shot animation, and a lot of other stuff that will screw it up

ok i get it now
ninja just to let you know what you said is completely wrong and that has nothing to do with modeling
those are new guns
in the source code they are different from the hl guns
so diff action for diff commands
firing rates and reloading time won't affect it
if your a programer
its af "if" statetment
for example

:if mouseclick = action40;
:modelplay.action40;

or something like that
with new weapons
it could be like this

:if mouseclick = action20;
:modelplay.action20;

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Mon Nov 17, 2008 5:44 am
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