Cartman-2000's Sven Co-op server forum
http://sc.cartman-2000.net/forum/

Adams_duengon
http://sc.cartman-2000.net/forum/viewtopic.php?f=7&t=86
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Author:  NinjaBunny [ Mon Sep 08, 2008 8:10 pm ]
Post subject:  Adams_duengon

This is a fun map, ive only gotten half way thourgh, but still fun. Youre preety much run around thourgh a duengon, its simple, look at it if your curious

Author:  NinjaBunny [ Mon Sep 08, 2008 8:12 pm ]
Post subject:  Re: Adams_duengon

forgot cfgs
one is:
## Sven Co-op map - Adam's Dungeon
## Map Author: Adam Reece
## Author e-mail: adam@reece.myzen.co.uk
## Website: http://www.reece-eu.net

// Starting Weapons/Ammo
weapon_crowbar
weapon_357

ammo_357 36
ammo_buckshot 125 // Shotgun btw
ammo_crossbow 50
ammo_gaussclip 100

// Skill Level
// 1: Easy (Higher player damage, lower enemy damage or strength)
// 2: Normal (Lower player damage, higher enemy damage or strength)
// 3: Hard (Realistic player damage, realistic enemy damage or strength)
skill 3

// Server Variables
sv_accelerate 10
sv_airaccelerate 10
sv_airmove 1
sv_bounce 1
sv_clipmode 0
sv_friction 4
sv_gravity 800
sv_wateraccelerate 10
sv_wateramp 0
sv_waterfriction 1

// Multi-Player Variables
mp_allowgaussjump 1 // Remember to invert this due to a game bug.
mp_allowmonsters 1
mp_autocrosshair 1
mp_banana 1
mp_falldamage 1
mp_flashlight 1
mp_footsteps 1
mp_fraglimit 0
mp_telefrag 1
mp_timelimit 90
mp_weaponstay 1
Named adams_dungeon_beta6.cfg (title, not in)'


## Sven Co-op map - Adam's Dungeon
## Map Author: Adam Reece
## Author e-mail: adam@reece.myzen.co.uk
## Website: http://www.reece-eu.net

// Alien Grunt
sk_agrunt_health1 "300"
sk_agrunt_health2 "500"
sk_agrunt_health3 "700"
sk_agrunt_dmg_punch1 "40"
sk_agrunt_dmg_punch2 "60"
sk_agrunt_dmg_punch3 "80"

// Bullsquid
sk_bullsquid_health1 "200"
sk_bullsquid_health2 "250"
sk_bullsquid_health3 "300"
sk_bullsquid_dmg_bite1 "33"
sk_bullsquid_dmg_bite2 "67"
sk_bullsquid_dmg_bite3 "100"
sk_bullsquid_dmg_whip1 "50"
sk_bullsquid_dmg_whip2 "100"
sk_bullsquid_dmg_whip3 "200"
sk_bullsquid_dmg_spit1 "40"
sk_bullsquid_dmg_spit2 "60"
sk_bullsquid_dmg_spit3 "80"

// Gargantua
sk_gargantua_health1 "2500"
sk_gargantua_health2 "5000"
sk_gargantua_health3 "10000"
sk_gargantua_dmg_slash1 "50"
sk_gargantua_dmg_slash2 "70"
sk_gargantua_dmg_slash3 "90"
sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "6"
sk_gargantua_dmg_fire3 "9"
sk_gargantua_dmg_stomp1 "100"
sk_gargantua_dmg_stomp2 "150"
sk_gargantua_dmg_stomp3 "200"

// Headcrab
sk_headcrab_health1 "25"
sk_headcrab_health2 "50"
sk_headcrab_health3 "100"
sk_headcrab_dmg_bite1 "20"
sk_headcrab_dmg_bite2 "30"
sk_headcrab_dmg_bite3 "40"

// Houndeye
sk_houndeye_health1 "100"
sk_houndeye_health2 "125"
sk_houndeye_health3 "150"
sk_houndeye_dmg_blast1 "25"
sk_houndeye_dmg_blast2 "50"
sk_houndeye_dmg_blast3 "100"

// ISlave
sk_islave_health1 "100"
sk_islave_health2 "150"
sk_islave_health3 "200"
sk_islave_dmg_claw1 "15"
sk_islave_dmg_claw2 "25"
sk_islave_dmg_claw3 "50"
sk_islave_dmg_clawrake1 "40"
sk_islave_dmg_clawrake2 "80"
sk_islave_dmg_clawrake3 "120"
sk_islave_dmg_zap1 "15"
sk_islave_dmg_zap2 "25"
sk_islave_dmg_zap3 "50"

// Icthyosaur
sk_ichthyosaur_health1 "400"
sk_ichthyosaur_health2 "600"
sk_ichthyosaur_health3 "800"
sk_ichthyosaur_shake1 "40"
sk_ichthyosaur_shake2 "60"
sk_ichthyosaur_shake3 "80"

// Barnacle
sk_barnacle_health1 "100"
sk_barnacle_health2 "150"
sk_barnacle_health3 "200"

// Gonome
sk_gonome_health1 "200"
sk_gonome_health2 "300"
sk_gonome_health3 "400"
sk_gonome_dmg_one_slash1 "50"
sk_gonome_dmg_one_slash2 "70"
sk_gonome_dmg_one_slash3 "90"
sk_gonome_dmg_guts1 "10"
sk_gonome_dmg_guts2 "20"
sk_gonome_dmg_guts3 "30"
sk_gonome_dmg_one_bite1 "15"
sk_gonome_dmg_one_bite2 "15"
sk_gonome_dmg_one_bite3 "30"

// Pitdrone
sk_pitdrone_health1 "60"
sk_pitdrone_health2 "75"
sk_pitdrone_health3 "90"
sk_pitdrone_dmg_bite1 "20"
sk_pitdrone_dmg_bite2 "35"
sk_pitdrone_dmg_bite3 "50"
sk_pitdrone_dmg_whip1 "40"
sk_pitdrone_dmg_whip2 "50"
sk_pitdrone_dmg_whip3 "60"
sk_pitdrone_dmg_spit1 "20"
sk_pitdrone_dmg_spit2 "35"
sk_pitdrone_dmg_spit3 "50"

// ShockTrooper
sk_shocktrooper_health1 "200"
sk_shocktrooper_health2 "300"
sk_shocktrooper_health3 "400"
sk_shocktrooper_kick1 "15"
sk_shocktrooper_kick2 "20"
sk_shocktrooper_kick3 "40"
sk_shocktrooper_maxcharge1 "10"
sk_shocktrooper_maxcharge2 "20"
sk_shocktrooper_maxcharge3 "30"

// Voltigore
sk_voltigore_health1 "700"
sk_voltigore_health2 "850"
sk_voltigore_health3 "1000"
sk_voltigore_dmg_punch1 "50"
sk_voltigore_dmg_punch2 "70"
sk_voltigore_dmg_punch3 "90"
sk_voltigore_dmg_beam1 "100"
sk_voltigore_dmg_beam2 "125"
sk_voltigore_dmg_beam3 "150"

// HEV Charger Life
sk_suitcharger1 "100"
sk_suitcharger2 "75"
sk_suitcharger3 "50"

// Battery Value
sk_battery1 "100"
sk_battery2 "75"
sk_battery3 "50"

// Health Charger Life
sk_healthcharger1 "100"
sk_healthcharger2 "75"
sk_healthcharger3 "50"

// Medkit Value
sk_healthkit1 "50"
sk_healthkit2 "40"
sk_healthkit3 "30"

// Medkit Weapon Heal Amount
sk_plr_HpMedic1 "20"
sk_plr_HpMedic2 "15"
sk_plr_HpMedic3 "10"


named adams_dungeon_beta6_skl.cfg (title, not in file)
make sure the files are in adams_dungeon folders (models, sounds, sprite)

Author:  impcnrd [ Fri Sep 12, 2008 1:16 pm ]
Post subject:  Re: Adams_duengon

NinjaBunny wrote:
forgot cfgs
one is: ...

wow ninja
u always forget somethin with adam's maps don't you

Author:  NinjaBunny [ Fri Sep 12, 2008 4:17 pm ]
Post subject:  Re: Adams_duengon

Apprently so...

Author:  cartman-2000 [ Tue Sep 23, 2008 2:51 am ]
Post subject:  Re: Adams_duengon

You can dl it here.
http://sc.cartman-2000.net/maps/adams_dungeon_beta6.rar

Author:  NinjaBunny [ Wed Sep 24, 2008 3:36 pm ]
Post subject:  Re: Adams_duengon

Dat mean you addz it???

Author:  cartman-2000 [ Wed Sep 24, 2008 4:42 pm ]
Post subject:  Re: Adams_duengon

yeah, but just about everyone hated it when we played it.

Author:  NinjaBunny [ Sun Sep 28, 2008 7:43 am ]
Post subject:  Re: Adams_duengon

oh :(

Author:  Maskan [ Fri Nov 07, 2008 10:58 am ]
Post subject:  Re: Adams_duengon

I liked it XD

I know why people on the server hate it though.... no EXP for most players and very little for the players who rush.

I'm finding that most people just want to tear through monsters... even if there is no plot, that's what they want :P

Author:  Myo [ Sun Nov 09, 2008 9:33 pm ]
Post subject:  Re: Adams_duengon

Yea... I don't really like the map either... :|

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