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MAJOR BREAK THROUGHS IN HLMG'S DOOM EP1 DEVELOPMENT http://sc.cartman-2000.net/forum/viewtopic.php?f=3&t=152 |
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Author: | impcnrd [ Sat Sep 27, 2008 5:51 pm ] |
Post subject: | MAJOR BREAK THROUGHS IN HLMG'S DOOM EP1 DEVELOPMENT |
http://skulltag.com/forum/viewtopic.php ... 05&start=0 I THINK IF WE CAN GET THESE CONVERTED AND MODIFIED WE CAN USE THEM INSTEAD OF CREATING OUR OWN MODELS ALSO I HAVE MODIFIED THE AMOUNT OF HOLDABLE AMMO AND CLIP SIZE IN WEAPONS TO MATCH THOSE FROM DOOM I'M GOING TO ATTEMPT IT BUT IT WON'T BE PRETTY BECAUSE JAVA(WHAT I'M LEARNING) IS 80% C AND C++ I WILL TRY AND CODE A BACKBACK ENITIE, AND I HAVE AN IDEA FOR IT |
Author: | NinjaBunny [ Mon Sep 29, 2008 3:29 pm ] |
Post subject: | Re: MAJOR BREAK THROUGHS IN HLMG'S DOOM EP1 DEVELOPMENT |
Try Zdoom, besides there being no OpenGl option, i perfer it |
Author: | impcnrd [ Mon Sep 29, 2008 5:11 pm ] |
Post subject: | Re: MAJOR BREAK THROUGHS IN HLMG'S DOOM EP1 DEVELOPMENT |
1 I DON'T know open gl / caps lock sry + i wanna get the regular thing compiled and tested first then work on anything else the backpack will be the last thing after i work on merging paranoia's and hl's source together with my luck it will be the won version of hl instead of the steam version |
Author: | R_Dogg [ Tue Sep 30, 2008 1:07 pm ] |
Post subject: | Re: MAJOR BREAK THROUGHS IN HLMG'S DOOM EP1 DEVELOPMENT |
PLEASE Please no Crabs, Hound Eyes or Bull Squid those enemies suck...just plain annoying |
Author: | NinjaBunny [ Tue Sep 30, 2008 3:31 pm ] |
Post subject: | Re: MAJOR BREAK THROUGHS IN HLMG'S DOOM EP1 DEVELOPMENT |
impcnrd wrote: 1 I DON'T know open gl / caps lock sry + i wanna get the regular thing compiled and tested first then work on anything else the backpack will be the last thing after i work on merging paranoia's and hl's source together with my luck it will be the won version of hl instead of the steam version WTF is WON? i keep hearing it but i dont know what it is |
Author: | impcnrd [ Tue Sep 30, 2008 5:08 pm ] |
Post subject: | Re: MAJOR BREAK THROUGHS IN HLMG'S DOOM EP1 DEVELOPMENT |
won or World Oponate Net is where valve had its servers for hl + it was operated by Seirra Studios but the won servers for valve were closed because of steam [link]wikipedia.com/wiki/won[/link] |
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