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 MAJOR BREAK THROUGHS IN HLMG'S DOOM EP1 DEVELOPMENT 
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http://skulltag.com/forum/viewtopic.php ... 05&start=0
I THINK IF WE CAN GET THESE CONVERTED AND MODIFIED WE CAN USE THEM INSTEAD OF CREATING OUR OWN MODELS

ALSO I HAVE MODIFIED THE AMOUNT OF HOLDABLE AMMO AND CLIP SIZE IN WEAPONS TO MATCH THOSE FROM DOOM

I'M GOING TO ATTEMPT IT
BUT
IT WON'T BE PRETTY

BECAUSE JAVA(WHAT I'M LEARNING) IS 80% C AND C++

I WILL TRY AND CODE A BACKBACK ENITIE, AND I HAVE AN IDEA FOR IT

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Sat Sep 27, 2008 5:51 pm
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Try Zdoom, besides there being no OpenGl option, i perfer it

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Mon Sep 29, 2008 3:29 pm
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1 I DON'T know open gl / caps lock sry
+ i wanna get the regular thing compiled and tested first then work on anything else
the backpack will be the last thing after i work on merging paranoia's and hl's source together
with my luck
it will be the won version of hl instead of the steam version

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Mon Sep 29, 2008 5:11 pm
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PLEASE

Please no Crabs, Hound Eyes or Bull Squid

those enemies suck...just plain annoying


Tue Sep 30, 2008 1:07 pm
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impcnrd wrote:
1 I DON'T know open gl / caps lock sry
+ i wanna get the regular thing compiled and tested first then work on anything else
the backpack will be the last thing after i work on merging paranoia's and hl's source together
with my luck
it will be the won version of hl instead of the steam version

WTF is WON? i keep hearing it but i dont know what it is

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Tue Sep 30, 2008 3:31 pm
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won
or
World Oponate Net
is where valve had its servers for hl +
it was operated by Seirra Studios
but the won servers for valve were closed
because of steam
[link]wikipedia.com/wiki/won[/link]

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Tue Sep 30, 2008 5:08 pm
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