you can't import with gmax
now lets talk about the format .mdl
the first use was in quake as .md or md1 can't remember
then it was .md2 for quake
also
you can assume these are like .zip or .rar files
becuase when what you reallly do when you compile them is
taking the listed animations from the .qc text file
and the actual animation .smd files
and packing them into the .mdl for better organization and so that the game can read the file and read the animation
what goes into a .mdl
1. most important is the .qc its the text file that states what the anims are, where the hitboxes are, and many other things which i don't know how to do
2. the .smd file, these are the anim files, you need one .smd file though that is the reference, what the model is with no anim, you call this file in the .qc file
3. the skin textures also get packed into the .mdl, thats why its so easy to change model skins, if the name has "CHROME" the game will assume a chrome like rendering for that texture
now get milkshape and pm me when you domilkshape will allow you to modify the smd's while importing them and exporting them
for actual anims, which i don't know how to do
i use this program characterfx thats free
