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Yet another mapping problem http://sc.cartman-2000.net/forum/viewtopic.php?f=18&t=232 |
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Author: | The alien [ Sat Nov 08, 2008 5:13 pm ] |
Post subject: | Yet another mapping problem |
I can't add any lighting to my maps? I've tried evrey possible combination I can think of but it never works? I've tried "Light_enviroment,Light_spot, and just light" all of them don't emite light? Also I mess around with them they still don't work! If you can help me that would be excellent. ![]() |
Author: | The alien [ Sat Nov 08, 2008 9:54 pm ] |
Post subject: | Re: Yet another mapping problem |
Never mind, don't bother replying i'm going to stop making maps all together. |
Author: | cartman-2000 [ Sat Nov 08, 2008 11:05 pm ] |
Post subject: | Re: Yet another mapping problem |
make sure you don't have any leakes(gaps to the void.) in the map, and make sure there not in the walls. |
Author: | The alien [ Sun Nov 09, 2008 8:43 pm ] |
Post subject: | Re: Yet another mapping problem |
Alright, I made sure it isn't in the walls, I made sure there aren't any gaps....but guess what....I still can't add lighting!? I think my VHE is just messed up? |
Author: | impcnrd [ Mon Nov 10, 2008 12:47 pm ] |
Post subject: | Re: Yet another mapping problem |
any error any where in bsp or in rad or whatever will cuase hammer to not completely finish compiling the map so in some cases the .bsp file won't be created in terms of a leak it would be created but lights won't be added check if you have a BIG room cuase it could cuase there to be not enough light to light every block and an error to occur look for "max_leaf_faces" or something like that it can also occur if you have a block with a texture that, when painted on the block, that the size is smaller than 1 can happen with vecter manipulation tool so do the advanced texture thingy tool |
Author: | The alien [ Sun Nov 16, 2008 9:10 pm ] |
Post subject: | Re: Yet another mapping problem |
I still can't add lighting ![]() |
Author: | cartman-2000 [ Mon Nov 17, 2008 4:15 am ] |
Post subject: | Re: Yet another mapping problem |
post the log so we can see what the problem is. |
Author: | The alien [ Mon Nov 17, 2008 4:36 pm ] |
Post subject: | Re: Yet another mapping problem |
** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Valve\Steam\SteamApps\gatlinggun33\half-life ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Valve Hammer Editor\maps\Test.map" "C:\Program Files\Valve\Steam\SteamApps\gatlinggun33\half-life\SvenCoop\maps\Test.map" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\gatlinggun33\half-life\SvenCoop\maps\Test" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "C:\Program Files\Valve\Steam\SteamApps\gatlinggun33\half-life\SvenCoop\maps\Test" Entering C:\Program Files\Valve\Steam\SteamApps\gatlinggun33\half-life\SvenCoop\maps\Test.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%... (0.02 seconds) SetModelCenters: 20%...40%...60%...80%... (0.00 seconds) CSGBrush: 50%... (0.05 seconds) Including Wadfile: \program files\valve hammer editor\tools\zhlt\zhlt.wad - Contains 1 used texture, 8.33 percent of map (8 textures in wad) Using Wadfile: \program files\wads\halflife.wad - Contains 11 used textures, 91.67 percent of map (3116 textures in wad) Using Wadfile: \program files\wads\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad) Using Wadfile: \program files\wads\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) added 4 additional animating textures. Texture usage is at 0.29 mb (of 4.00 mb MAX) 0.13 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\gatlinggun33\half-life\SvenCoop\maps\Test" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe "C:\Program Files\Valve\Steam\SteamApps\gatlinggun33\half-life\SvenCoop\maps\Test" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 62 (0.00 seconds) BSP generation successful, writing portal file 'C:\Program Files\Valve\Steam\SteamApps\gatlinggun33\half-life\SvenCoop\maps\Test.prt' SolidBSP [hull 1] 53 (0.00 seconds) SolidBSP [hull 2] 49 (0.02 seconds) SolidBSP [hull 3] 61 (0.02 seconds) 0.06 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\Valve\Steam\steam.exe ** Parameters: -applaunch 70 -game svencoop -dev +map "Test" |
Author: | cartman-2000 [ Mon Nov 17, 2008 6:59 pm ] |
Post subject: | Re: Yet another mapping problem |
vis and rad aren't being run, and rad is what adds the lighting to the map. |
Author: | impcnrd [ Wed Nov 19, 2008 12:49 pm ] |
Post subject: | Re: Yet another mapping problem |
yeah what cart said use this one prog for compiling its GUI or guided user interface not command line like with hammer Nem's Batch Compiler http://www.nemesis.thewavelength.net/index.php?p=2 it might be confusing to use at first but you'll get the hang of it pretty fast you can even do "wadinclude" with it |
Author: | cartman-2000 [ Thu Nov 20, 2008 9:26 am ] |
Post subject: | Re: Yet another mapping problem |
you can do wadinclude with hammer too, if you setup the advance compile commands. |
Author: | The alien [ Thu Nov 20, 2008 1:08 pm ] |
Post subject: | Re: Yet another mapping problem |
How do you dl it? Becuase I don't see a button that says "Download"? |
Author: | The alien [ Thu Nov 20, 2008 1:36 pm ] |
Post subject: | Re: Yet another mapping problem |
Don't bother replying I got it figured out I don't need that compile thing. but thanks anyways ![]() |
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