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NinjaVayne
★★★★★
Joined: Sat Oct 11, 2008 9:44 pm Posts: 125 Has thanked: 0 time Been thanked: 0 time
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A little problem, when ever i try my map, my sven coop crashes. Anyone know what i can do?
_________________ Eternityofdarkness
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Sat Oct 11, 2008 10:04 pm |
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NinjaBunny
★★★★★
Joined: Wed Jul 23, 2008 12:35 pm Posts: 379 Has thanked: 0 time Been thanked: 0 time
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Are you sure you configure Hammer for Sven Coop right? if you didnt, it will crash every time.
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Sun Oct 12, 2008 9:09 am |
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cartman-2000
Site Admin
Joined: Mon May 05, 2008 9:05 pm Posts: 1426 Has thanked: 19 times Been thanked: 13 times
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Are you getting in missing error when you test the map? Any custom content you use in your map needs to be in the mod as well.
_________________/!\ New MC players please read these 2 threads: Rules and Starter Guide. /!\ [ Steam group for my SC game servers. - Cartman-2000's image host ]
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Sun Oct 12, 2008 12:28 pm |
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NinjaVayne
★★★★★
Joined: Sat Oct 11, 2008 9:44 pm Posts: 125 Has thanked: 0 time Been thanked: 0 time
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The configuration settings are fine, Nothing in the map is custom. I just wanted to test a small jail cell escape.
_________________ Eternityofdarkness
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Sun Oct 12, 2008 4:49 pm |
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impcnrd
★★★★★
Joined: Mon Jul 21, 2008 6:23 pm Posts: 472 Location: BURNING IN HELL Has thanked: 0 time Been thanked: 0 time
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you might not have the texture files or the map might not be compiled correctly there could be a leak or something and it won't allow it to finish compiling post the log
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Sun Oct 12, 2008 6:24 pm |
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NinjaVayne
★★★★★
Joined: Sat Oct 11, 2008 9:44 pm Posts: 125 Has thanked: 0 time Been thanked: 0 time
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Theres no problem with the compile, everythings fine, but just crashes sven when i try it out. And errors dont pop up. Ok i've looked at the log. HLBSP from Zoner's compile says this: MAX_LEAF_FACES
_________________ Eternityofdarkness
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Mon Oct 13, 2008 6:29 pm |
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impcnrd
★★★★★
Joined: Mon Jul 21, 2008 6:23 pm Posts: 472 Location: BURNING IN HELL Has thanked: 0 time Been thanked: 0 time
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that means you either have a huge room or a texture thats sized really small
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Mon Oct 13, 2008 7:43 pm |
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cartman-2000
Site Admin
Joined: Mon May 05, 2008 9:05 pm Posts: 1426 Has thanked: 19 times Been thanked: 13 times
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or he put a box around his entire map to fix a leak in the map.
_________________/!\ New MC players please read these 2 threads: Rules and Starter Guide. /!\ [ Steam group for my SC game servers. - Cartman-2000's image host ]
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Mon Oct 13, 2008 7:48 pm |
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impcnrd
★★★★★
Joined: Mon Jul 21, 2008 6:23 pm Posts: 472 Location: BURNING IN HELL Has thanked: 0 time Been thanked: 0 time
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cartman-2000 wrote: or he put a box around his entire map to fix a leak in the map. NOOOOOOOOOOOOOOOOOOOOOOOOO DON'T NEVER DON'T EVER DO THAT ITS BAD NO NEVER
it can slow down the game and compile time. expert mappers laugh at people who do that
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Last edited by -={.n3wb$~un173d.}=- on Tue Oct 14, 2008 3:08 pm, edited 2 times in total.
Frickin huge font.
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Tue Oct 14, 2008 11:48 am |
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-={.n3wb$~un173d.}=-
★★★★★
Joined: Fri May 16, 2008 10:51 pm Posts: 207 Has thanked: 0 time Been thanked: 0 time
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Don't ever use giant text again to prove a simple point again, either.
_________________ The toughest steel is forged in the hottest fire
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Tue Oct 14, 2008 3:07 pm |
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impcnrd
★★★★★
Joined: Mon Jul 21, 2008 6:23 pm Posts: 472 Location: BURNING IN HELL Has thanked: 0 time Been thanked: 0 time
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i needed to put an emphasis to not do it
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Tue Oct 14, 2008 5:41 pm |
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NinjaBunny
★★★★★
Joined: Wed Jul 23, 2008 12:35 pm Posts: 379 Has thanked: 0 time Been thanked: 0 time
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impcnrd wrote: cartman-2000 wrote: or he put a box around his entire map to fix a leak in the map. NOOOOOOOOOOOOOOOOOOOOOOOOO DON'T NEVER DON'T EVER DO THAT ITS BAD NO NEVER
it can slow down the game and compile time. expert mappers laugh at people who do that that count with the sky texture? its nesscary, but it does have to go around the map. if this means im a noob a lot of maps were made by noobs
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Wed Nov 19, 2008 8:07 am |
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impcnrd
★★★★★
Joined: Mon Jul 21, 2008 6:23 pm Posts: 472 Location: BURNING IN HELL Has thanked: 0 time Been thanked: 0 time
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yes it counts for any block of any texture and no a bunch of maps are not made by noobs i've decompiled some before that had had any possible exits or map transitions or sky and open areas where those parts are closed they aren't just a giant box around the map
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Wed Nov 19, 2008 12:46 pm |
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cartman-2000
Site Admin
Joined: Mon May 05, 2008 9:05 pm Posts: 1426 Has thanked: 19 times Been thanked: 13 times
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yes it does, as sky texture brushes go against the leaf count like other brushes, having a sky brush box go around an entire map is what is most likely to cause the MAX_LEAF_FACES error.
_________________/!\ New MC players please read these 2 threads: Rules and Starter Guide. /!\ [ Steam group for my SC game servers. - Cartman-2000's image host ]
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Thu Nov 20, 2008 9:20 am |
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