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 Need help with map Osprey2 
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i am currently working on osprey 2 for sven
it will be 2 maps
the first map will soon realeased as open source and an beta
there's nothing special about it though
just a transport and a train
just not enough room to do what i want
*no enemies*
is very short if you can figure it out
pics coming soon


Well enough about the current map
i need a mapper and a moddeler to help
this is a xen style map and that means more aliens and little human enemies
but i need help the xen style structures
i'm still a novice with hammer
so all help with be extremely appreciated
but an idea is take the old osprey and change textures and make all beat up and stuff
i need a modeler to create an alien osprey
using the model of the giant flying thing you'd see spawning guys in the interloper llvl in hlsp

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Wed Aug 06, 2008 10:35 am
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an osprey 2 update, incase you wanted to know
i have retextured the first map of osprey2 with a enhanced texture pak for doom3, i converted it into a Half-life wad

http://www.megaupload.com/?d=Q9YO4VTF is the wad

http://doom3.filefront.com/file/Enhance ... _Mod;83113 is the original texture pak

some textures were not added becuase Wally, a wad editor, couldn't read the texture, or the filename was too long so it cut off part of the name and a nother texture had the same name but with like a 1 or 2 at the end and that was cut-off so it was replaced
i will also make a high-res texture pak from one for quake 4
no release date for the map yet
so your just gonna have too wait

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Fri Aug 08, 2008 12:14 pm
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I can't dl from megaupload. And you would want to make the wad file smaller for the final map, put only the textures that are used into the wad file, most people wouldn't want to dl something that big from a server. Wally is getting pretty old. there are newer wad making programs out there. here's one of them.

what version of the build tools are you using? if your using valves version then there's a better version of the build tools, it's called zoner's half-life tools the site is here, these build tools have improvements over the standard valve ones.

If your using VHE3.5 you can use the special fgd I found on the svencoop forum to view models in the editor. you have to extract the models from your half-life gcf and configure VHE to point to where you extracted it to.


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File comment: svencoop fgd for VHE3.5 with model viewing support in VHE. you need to extract the models from your half-life.gcf to your half-life/vavle directory.
svencoopVHE35.zip [20.75 KiB]
Downloaded 657 times

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Fri Aug 08, 2008 2:53 pm
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ty for the wad maker
i am using zoner's tools and vhe 3.5
also the wad is only 26 megs
not that big
also i used textures from Paranoia
+ i have the Half-life sdk and im gonna try and compile the textures there
i'm gonna upload the sdk to megaupload for any one who wants it

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Sat Aug 09, 2008 11:57 am
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Most wad files don't go over 4MB, so that is huge. It's way to big. I bet that most people wouldn't want to to sit through a DL of a 26MB file, I know from experience of running game servers over the past several years is that a lot of people usually disconnect if they have to dl something that will take them more then just a couple minutes to dl. The smaller you can get it the better. The only wad file that's bigger then yours is the half-life wad file, all others are pretty much smaller then yours.

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Sat Aug 09, 2008 6:05 pm
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k
i'll see what i can do about it

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Sat Aug 09, 2008 7:39 pm
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Other then taking out textures you don't use, you can reduce the resolution to 256x256, if they are larger then that. That's for textures that aren't stretched over a large object in the map, 256 would be good enough for objects that are like smaller then a house, if it was smaller then that like smaller then a room then even 128 res images would be good enough for that(example, tetris wall texture, it is a 128x128 texture but it has 16, 4x4, squares in it.). Highly stretched low res textures will become blocky or blurry in-game. Usually textures aren't above the 256x256 res, even though the HL engine will support upto 512x512 resolution textures. texture size of a 256x256 image is 65KB and the texture size of a 512x512 image is 257KB.


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Sat Aug 09, 2008 8:44 pm
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I wonder if I should add a mapping forum on these forums.

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Sun Aug 10, 2008 9:23 pm
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***NOTE***
to any one who wanted to join the project

i have scraped all original ideas and am halting development for the time being
now that i'm also workin on DOOM EP1 mod and warhawk Weaponry

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Mon Aug 25, 2008 3:31 pm
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